Factsheet

Developers:
Really Ragdoll
Based in Seattle, WA

Publisher:
The Quantum Astrophysicists Guild
Based in Seattle, Washington

Release date:
Late 2020

Website:
reallyragdoll.com

Press / Business Contact:
press@qag.io

Social:
twitter.com/reallyragdoll

Platforms:
Steam (PC/Mac/Linux)

Description

KUR, a retro inspired Sci-Fi FPS; Boot flesh-wearing robots across the screen and cling to your sanity as you bail out ‘The Corporation’. Hired to stop their demented AI, you’re no hero- you just want a paycheck.

Features

  • Retro SciFi Aesthetic with classic 90's humor & lore.
  • 20+ Handcrafted levels across Six different settings.
  • Variety of Weapons (shrink guns, Gatling lasers, incendiary rounds, Time Pistols, & so much more)!
  • Unique Enemies warning, they wear human flesh but just want hugs.
  • 'The Boot' - Slide, Kick, Punt, BootJump, & Hop your way through KUR.
  • Bumping metal / dubstep soundtrack perfect for killing defective AI!

ReallyRagdoll Studios

Really Ragdoll Studios is based out of Seattle, WA. Founded in 2018 by Brian and Kehran, who met at programming school, they are currently working on their first title, 'Kur.' The team is inspired by some of the generation-defining games of the 90s and 2000s, whose spirits drive the creative energy behind 'Kur.' Brian is a Navy veteran with a math degree who works as an engineer by day and game dev by night. Kehran is a self-taught game developer from Seattle who has a passion for creating unique and engaging gaming experiences. By focusing on game design, Really Ragdoll aims to develop games that leave a strong impression on players while keeping them coming back for more.

The Quantum Astrophysicists Guild

The Quantum Astrophysicists Guild was founded in 2011 by Forbes 30 under 30 inductee, Ty Taylor. Quantum’s first two titles, 'The Bridge' and 'Tumblestone,' won a wide variety of awards at game competitions and festivals around the world. Each game also boasts over 2 million downloads to date. In 2019, Quantum unveiled their publishing branch, leading the effort with 'Almost There: The Platformer,' which launched on February 19, 2019. The company is increasing its publications in 2020, with seven titles announced and in active development as of February, including 'Sail Forth' and 'Deleveled.'

Videos

Announcement Trailer YouTube

Team

Kehran
Lead Game Designer & Programmer

Brian
Game Design, Programming, & Accounting

Francisco
Art, Character Design, & 3D Design

Felix
Sound Design & Music Production

presskit() by Rami Ismail (Vlambeer)